Rogue Items
As a Rogue, you’re mostly going to be relying on the strength of your dagger for your damage. There are a select few daggers pre-Molten Core that are considered acceptable. For starters, the Barman Shanker which drops off of Plugger Spazzring in Blackrock depths, the almost identical dagger keris of zul’Serak which drops from Warmaster Voone in Lower Blackrock Spire. An upgrade from both of those, however, would be the Lobotomizer, an Alterac Valley exalted level purchasable dagger, and glacial blade, available before lobotomizer.
In terms of off hands, Rogue preferences vary. For a dagger Rogue, preference is almost always given to offhand weapons with better stats than DPS, so you may find the occasional Rogue off handing a green dagger just because it has +30 attack power on it. A dagger with decent DPS that has +attack power bonus on it is Bonescraper, which can drop from Baron Rivendare.
For combat Rogues, suitable swords may be found in the form of the dal’rend set: Dal’rend’s Sacred Charge and Dal’Rend’s Tribal Guardian , which drops off of Warchief rend blackhand in Upper Blackrock Spire but is relatively hard to get both of them without doing many runs. The only other alternative would be to get lucky and loot a sword of zeal or buy one off the auction house, though they tend to be pretty expensive. Krol blade is a decent sword for a sword Rogue, either main hand or off but for the price is probably not worth buying.
There are two easily obtainable rings every Rogue should have, painweaver band from General Drakkisath in Upper Blackrock Spire and Don Julio’s band from Alterac Valley exalted rewards. They add a decent amount of attack power and both of them have a +1% crit bonus.
There are relatively few options in terms trinkets, but the ones available are fine so it honestly just makes things a lot simpler. The best trinket is one that you will get from the second part of the Warlord’s command quest line, obtainable in kargath. The trinket Blackhand’s breadth adds 2% crit and it’s a nice boost, considering the alternatives. Another trinket is one that can be obtained in the high 40s from a hinterlands quest. The trinket is called rune of the guard captain, which gives +1% to hit and +20 attack power. This is a pretty safe and beneficial combination, and many combat Rogues prefer the trinket called Hand of Justice which drops from General Angerforge in Blackrock Depths. The trinket grants +20 attack power and a 2% chance to gain an extra attack, pretty ideal for a combat Rogue, especially one with the sword specialization talent.
Consumables
Ideally, a Rogue will have a LOT of Heavy runecloth bandages. Every stun almost is an opportunity to bandage a bit if needed, and especially when blind powder is handy it gives just enough time to get a full bandage in. If a paladin isn’t too particularly clever you can bandage while he shields and heals himself, for example.
Another ideal item to have is of course, Major Healing Potions. Obviously these are expensive, so an alternative is night dragon’s breath and whipper root tuber from felwood, collectable as part of a quest. These might heal for smaller amounts but are all on separate timers, so a potion and each of these may be used without a cool down.
The most common consumables that no Rogue should be without are their poisons. Most Rogues as a rule have crippling poison on one of their weapons at all times in PVP. A Rogue is nothing with close range to its target, and crippling poison ensures that this is almost always the case. Instant poison is a good all around poison to use, and if you aren’t in a stunlock mood you might try a combination of deadly poison and rupture to put maximum damage over time on the target, which isn’t mitigated by armor or affected by my range once the enemy is afflicted. Wound poison is not particularly useful, as attacks like mortal strike have a much greater affect on healing done to the target. Mind numbing poison can be useful against casters, especially ones that can heal.
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